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Planetary Recovery Team Guide
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The field guide Your first little community. Start beside the river already there. One home, one garden and a path between them will teach you more than reshaping the whole valley at once. First visit Rules & pieces Controls Wildlife & chapters Saving & quiet time Compass & HUD A small beginning Water. A dry bank. A living seed. A way to connect. Who can enter the preview? Something behaving strangely? 01 / First visit Begin with one corner. Look for: 02 / The rules of this little world Conditions matter. Connections matter. Build on suitable ground. Homes and gardens need dry space and a gentle enough slope. The placement preview and selected building explain what is missing. Make water useful. Water supports growth nearby. Too much over a building site or route can get in the way. Springs have a set water level; Settle water redistributes it after your edits. Give neighbors a route. A beautiful bridge still needs paths to both ends. Workers, a reachable workshop and available storage make deliveries possible. Spend light, then let it gather. The light counter pays for buildings and garden pieces. Light returns over time; Rest a while also replenishes it. Paths and landscape brushes do not cost light. Change your mind. Undo recent edits, rotate pieces, restyle a planting or remove it. Removal returns three quarters of its light cost. Earned discoveries and expedition milestones stay with you. Choose your pace. Pause a community or let it grow. The restoration chapters are invitations; there is no combat, ranking or punishment for missing a day. Your first building pieces Piece Cost What it does The selected piece’s panel is your best guide to its current needs. Growth happens in stages, so a planted seed will not look like a finished home immediately. 03 / Finding your hands Move, shape, grow. Choose Move when you want to look around. Shape contains landscape and water brushes; Grow and Garden contain buildings, paths and smaller details. Mouse, keyboard and touch controls Action Mouse & keyboard Touch A landscape undo and a construction undo are different histories. Shape holds eight recent landscape changes; Grow and Garden share twelve construction changes. Keyboard shortcuts apply while you are interacting with the game, not typing in a text field. 04 / Let the place answer Other lives find a home here. Butterflies Place flowers beside a mature, watered kitchen garden. As butterflies gather, they help its food production. Dragonflies Give shallow water a dry bank. A narrow, carefully shaped edge can matter more than a large lake. Songbirds A mature home, a watered garden and two thriving plantings nearby make a welcoming habitat. Open The other residents for the habitat conditions and a way to look at each place. Arrival takes a few quiet minutes. The seedkeeper’s satchel In Garden, Maren’s collection explains the conditions for each planting. After a suitable habitat and two minutes of unpaused simulation time, she can offer up to two plants. Learn one and use it again whenever you like for the usual piece cost. The other can return later. Offers wait for you, and each valley has its own collection. The returning water garden Its four chapters ask you to compose a garden, gather shared supplies, welcome wildlife, and restore the observatory. The chapter panel shows the next requirements. Repairing it is a reason to stay and enjoy what you made. When you are ready to look farther Connect six self-sufficient regions through the planetary journey. Their recovery and living seed passages can lift the protective sky. You can keep tending the world after that moment. 05 / Leave a little room for quiet Listen. Save your view. Return. Sound and stillness Choose Listen to begin the original soundscape. Adjust nature and music separately. Follow this place lets nature sound respond to the scene. Quiet view tucks away the interface; Views keeps up to six camera-and-light compositions per region. A timed session and ending bell are optional. Save before you leave Changes save to your game account as you make them. Wait for the saved status. If saving fails, keep the page open and use Retry. Use one editing tab at a time. An internet connection is needed to save and reopen the world. Eligible progress catches up for at most eight hours while you are away. Paused communities remain paused. There is no missed-day penalty. Carry only what you choose The game’s Journey doorway can open the Academy or AutoGeniusOS and let you copy a chosen note. It does not automatically sync game saves, Passport notes, journal entries or sound sessions. The world’s recovery measures describe the fictional landscape. Need a hand? In the game, Help explains its tools. Here, the FAQ covers springs, flooding, slow growth, disconnected paths and save problems. Find a game answer → 06 / Carry the view with you Your world in the Compass. The Academy’s movable Compass has two views: My bearings for finding your way, and My world for the game. In the game, choose Compass at the top. Finish any pending change so the report reflects the latest world received. Choose Bring to Compass . The Academy opens with a preview of your report. Choose Keep in this tab to show it in My world, or leave it behind. For a small display beside the closed compass, choose Show a small HUD when closed . Drag the compass up or down to move both. The HUD’s × hides only the small display. The full report shows valley recovery, neighbors, light, wildlife, learned plantings, the water garden chapter and progress across the six regions. The small HUD keeps recovery, neighbors and light within reach. Read the capture time. These are carried snapshots. Return to the game and bring a new report to update them. Nothing syncs in the background; the report does not change your save or create a Passport entry. Clear it from My world whenever you like. If you use Copy report link, open it in the browser where you visit the Academy. Anyone you give that link to can read its game numbers. It carries no personal notes, sign-in details or game save.
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